Home > Uncategorized > LoL Builder again in Android Market

LoL Builder again in Android Market

December 19, 2011

After few weeks of nonactivity in Android Market, LoL Builder comes again to store. New version name is ‘LoL Builder v2’. Application is refreshed a litttle. Finally I added long-awaited ‘summoners spells’ for each champion. Every spell is automatic calculated to value we got in builder. Feature to which everybody had been waiting for 😉 Of course app is updated to match last League of Legends version.

https://market.android.com/details?id=com.devmys.lolbuilderv2

LoL Builder v2 updated to match v1.0.0.131 League of Legends version.

  • New champion – Ahri, the Nine-Tailed Fox,
  • Added Summoners Spells !!!!
  • Updated spells calculations
  • Some app fixes
Ahri, the Nine-Tailed Fox

Ahri, the Nine-Tailed Fox

Release Notes v1.0.0.131:

League of Legends v1.0.0.131
Ahri, the 9 Tails Fox

  • Orb of Deception: Ahri throws out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
  • Fox-Fire: Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies.
  • Charm: Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
  • Spirit Rush: Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.
  • Soul Eater (Passive): Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri’s next spell has bonus Spell Vamp.

Fizz

  • Base health regen per 5 reduced to 7 from 9
  • Chum the Waters
    • Fixed a bug where Chum the Waters stopped working if Fizz died
    • Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling
    • Using Quicksilver Sash now drops the Fish on the ground instead of causing the shark to emerge immediately
    • Added a 3-2-1 timer like Time Bomb
    • No longer hits nontargetable units like Vladimir in Sanguine Pool
  • Urchin Strike ability power ratio reduced to .6 from .7
  • Seastone Trident active base damage reduced to 10/15/20/25/30 from 10/20/30/40/50

Kassadin

  • Riftwalk cooldown increased to 7/6/5 from 6/5/4

Lux

  • Prismatic Barrier
    • Shield strength increased to 80/105/130/155/180 from 60/85/110/135/160
    • Missile speed increased to 1400 from 1200
  • Lucent Singularity cooldown reduced to 9 seconds from 11

Miss Fortune

  • Bullet Time base damage increased to 65/95/125 from 60/85/110

Mordekaiser

  • Iron Man (Passive) shield amount increased to 35% from 30%
  • Siphon of Destruction damage increased to 70/115/160/205/250 from 65/105/145/185/225

Pantheon

  • Aegis of Zeonia mana cost reduced to 55 from 70
  • Grand Skyfall mana cost reduced to 125 from 150

Sivir

  • Boomerang Blade
    • Base damage reduced to 70/115/160/205/250 from 80/125/170/215/260
    • Now scales with ability power at a 0.5 ratio
  • Ricochet
    • Damage falloff per bounce reduced to 20% from 25%
    • Fixed a bug which caused Ricochet to cost additional mana on throwing the projectile
  • Updated recommended items

Sona

  • No longer automatically acquires attack targets when idle while Power Chord is active

Trundle

  • As of the Volibear patch, Contaminate’s CC reduction applies to Silences and Blinds

Tryndamere

  • Bloodlust heal per 1 fury reduced to 0.5/0.95/1.4/1.85/2.3 from 0.65/1.15/1.65/2.15/2.65

Twisted Fate

  • Auto-attack range increased to 525 from 510
  • Pick a Card will no longer randomly attack targets once a card has been picked and will not stop attacking if Twisted Fate is given an attack command or is already attacking a target

Udyr

  • Monkey’s Agility no longer grants Dodge

Veigar

  • Primordial Burst mana cost reduced to 125/175/225 from 150/200/250
  • Dark Matter mana cost reduced to 70/80/90/100/110 from 100/110/120/130/140
  • Baleful Strike
    • Mana cost adjusted to 60/65/70/75/80 from 75 at all levels
    • Total ability power accumulated from Baleful Strike is now displayed in the tooltip
  • Event Horizon mana cost reduced to 80/90/100/110/120 from 80/95/110/125/140

Volibear

  • Frenzy base damage reduced to 80/125/170/215/260 from 90/140/190/240/290
  • Frenzy bonus health scaling reduced to 18% from 20%

Xin’Zhao

  • Crescent Sweep Armor and Magic Resist increase per Champion hit on increased to 7/10/13 from 5/8/11

Masteries

  • Alacrity attack speed reduced to 1/2/3/4% from 1.5/3/4.5/6%
  • Summoner’s Resolve – Improved Heal reduced to 10% from 15%
  • Perseverance removed, replaced with Strength of Spirit – increases health regen per 5 seconds by 0.4/0.7/1% of maximum mana

Summoner Spells

  • Garrison now correctly applies assists to the caster

Items

  • Ionic Spark (Dominion)
    • Increased attack speed to 50% from 45%
    • Increased proc damage to 110 from 100
  • Warmog’s Armor
    • Passive health gain cap reduced to 350 from 450
    • Passive health regeneration per 5 reduced to 10 from 15
    • Health gain per kill or assist reduced to 35 from 45, minion kill reduced to 3.5 from 4.5
    • Health regeneration per 5 gain per kill or assist reduced to 1 from 1.5, minion kill reduced to .1 from .15

General

  • The Winter Map has returned as a Field of Justice!
  • On Dominion only, characters with a “Zombie” state (Karthus’ Death Defied, Kog’Maw’s Icathian Surprise, Yorick’s Omen of Death reanimations) will now start their respawn timers when their Zombie state ends, rather than when it begins
  1. December 20, 2011 at 09:08

    im happy to see you again in market, congrats!

  2. December 20, 2011 at 09:30

    wow, good job with the app, pls, i said you before, can you add a gold per sec or minute calculation? there are items, runes and masteries that give gold per time

    thanks

  3. davdabrav
    December 21, 2011 at 16:51

    Really glad to see you’re back on the market! 😀 What was the problem really about anyway? I’d be interested to hear about your misadventures with the riot offices.

    Also, I found a bug! D: I was looking over the new spells info–which is fantastic–when I noticed that Karma’s Mantra stacks are not scaling correctly. Her 30/25/20 seconds to gain a stack scales with Cool Down reduction in the game. (So at 40% cdr and lvl 18 it should say 12 seconds). Thanks for making a great app and keep it up!

  4. anon
    December 21, 2011 at 21:46

    adsensr bar is blocking features from being used

  5. Suijinheki
    December 24, 2011 at 16:39

    The old Percent penetration problem still there (magic pen mastery+void staff actually 46% and not 50%). Great job with the app though. 2 really nice things to consider in the future:
    Some heroes like taric or GP have skills that permenantly increase their statistics. Including an option for that would be awesome.
    An elixirc onsumed slot (seperate). Alotta us will probably begin to pot around the 4th-5th core item an

  6. coolasc
    January 2, 2012 at 20:04

    Welcome back, the best LoL app in the market, instaled a lot when this was gone but not even close to this one’s quality

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