Home > Uncategorized > LoL Builder Lite updated to v1.0.0.124

LoL Builder Lite updated to v1.0.0.124

August 25, 2011

LoL Builder Lite updated to match v1.0.0.124 League of Legends version.

  • New champion – Talon, The Blades Shadow,
  • Corrected Greater Glyph of Furor rune,
  • Corrected Atmas Impaler item cost,
  • Corrected Singed/Jax/Vladimir eHP calculation,
  • Force Close FIX,
  • Some app fixes
Talon, the Blades Shadow

Talon, the Blades Shadow

Release Notes v1.0.0.124:

League of Legends v1.0.0.124
Talon, the Blade’s Shadow

  • Noxian Diplomacy: Talon viciously stabs his enemy, dealing heavy physical damage and causing them to leave a blood trail that Talon can use to track them.
  • Rake: Talon fans out three blades in front of him that quickly return to him, dealing damage and slowing any target hit in either direction.
  • Cutthroat: Talon leaps behind his target and silences them for a short duration, amplifying the damage of any of his follow up attacks and abilities.
  • Shadow Assault (Ultimate): Talon enters stealth for a short duration, gaining a movement speed boost and sending blades that deal damage to all enemies in their path flying in every direction. Once the blades reach a certain distance, they pause and form a circle. When Talon reappears from stealth, the blades return to him, once again dealing damage to any opponent they pass through.
  • Mercy (Passive): Talon’s auto-attacks deal additional damage to a target that is under the influence of any crowd control effect.


  • Unbreakable Will
    • Duration adjusted to 7 seconds at all ranks from 6/7/8 seconds
    • Physical and Magical Damage reduction reduced to 50/60/70% from 75% at all ranks


  • Leap Strike damage reduced to 20/45/70/95/120 from 35/60/85/110/135
  • Empower
    • Damage reduced to 60/95/130/165/200 from 75/110/135/180/215
    • Empower now breaks spell shields


  • Attack damage per level increased to 2.8 from 2.5
  • Attack speed per level increased to 2.5 from 2
  • Reckoning
    • Now scales with bonus attack damage at a 1.0 ratio in addition to a 1.0 ability power ratio
    • Damage amplification increased to 6/7/8/9/10% from 5% at all levels

Lee Sin

  • Resonating Strike will now only automatically attempt to attack champions rather than all enemies


  • Javelin Toss
    • Mana Cost reduced to 50/60/70/80/90 from 60/70/80/90/100
    • Cooldown reduced to 6 seconds from 7 seconds
  • Pounce
    • May now be affected by Cooldown Reduction
    • Cooldown increased to 4 seconds from 3 seconds
  • Primal Surge
    • Mana cost adjusted to 60/80/100/120/140 from 65/70/75/80/85
    • Base heal adjusted to 50/85/120/155/190 from 60/90/120/150/180
    • Ability power ratio reduced to 0.7 from 1.25
  • Swipe ability power ratio increased to 0.4 from 0.2
  • Aspect of the Cougar now grants 10/15/20 armor and magic resistance instead of 10% Dodge
  • Fixed several tooltip errors (especially those in Cougar form)


  • Command: Dissonance base damage reduced to 70/115/160/205/250 from 70/120/170/220/270
  • Command: Protect shield ability power ratio reduced to .4 from .6
  • Fixed a bug with Command: Shockwave dealing extra damage at ranks 11 and 16


  • Aria of Perseverance
    • Base heal reduced to 25/50/75/100/125 from 35/70/105/140/175
    • Ability power ratio reduced to .25 from .35
    • Now grants double her passive aura bonus to her heal target and herself for 3 seconds
  • Reduced the lockout time while casting Sona’s songs to make them more responsive
  • Fixed a bug where Hymn of Valor and Aria of Perseverance caused her to deal 20% reduced damage


  • Recommended Items updated
  • Base health increased to 446 from 426
  • Base health per level increased to 71 from 67
  • Starcall
    • Cooldown reduced to 2.5 seconds from 3 seconds
    • Base damage reduced to 60/85/110/135/160 from 60/90/120/150/180
    • Ability power ratio increased to .4 from .25
    • Mana cost reduced to 35/40/45/50/55 from 40/50/60/70/80
    • Shred increased to 8/9/10/11/12 from 8 at all levels
    • Maximum stacks reduced to 10 from 20
    • Range increased by 30
  • Astral Blessing
    • Ability power ratio reduced to .45 from .9
    • Cooldown increased to 20 seconds from 10 seconds
    • Base Heal increased to 70/140/210/280/350 from 60/120/180/240/300
    • Armor buff increased to 25/50/75/100/125 from 20/35/50/65/80
    • Armor buff duration increased to 5 seconds from 4 seconds
    • Cast range increased to 750 from 650
  • Infuse
    • Ability power ratio increased to .75 from .6
    • Cooldown reduced to 10 seconds from 15 seconds
    • Silence duration adjusted to 1.5/1.75/2/2.25/2.5 from 1/1.5/2/2.5/3
    • No longer grants double Mana when casting on yourself
  • Wish
    • Ability power ratio reduced to .7 from 1.3
    • Mana cost reduced to 100/175/250 from 200/275/350


  • Base attack speed increased to .625 from .613
  • Imbue
    • Ability power ratio reduced to .6 from 1.1
    • Cooldown increased to 20/19/18/17/16 seconds from 16/15/14/13/12 seconds
    • Basic attacks now reduce Imbue?s cooldown by 1 second (from 2) but the reduction now increases to 3 seconds when attacking an enemy champion


  • Turtle Stance
    • Heal reduced to 10/12/14/16/18% from 12/14/16/18/20%
    • Mana return reduced to 5/6/7/8/9% from 9/10.5/12/13.5/15%
  • Fixed a bug with Phoenix Stance where the activation damage was counting as single target spell damage for Spell Vamp or Rylai’s


  • Three Talon Strike knock up duration slightly reduced
  • Audacious Charge slow duration reduced to 1.5 seconds from 1.75 seconds


  • UI Improvements
    • New scoreboard with new art!
    • Removed upper left redundant champion info
    • Floating text is now prioritized to show important events such as being stunned or silenced much more quickly
    • Kills are now displayed as “Kill Callouts” along the right hand side of the screen and show assists
  • Added a new ping functionality: You can now ping to signal your teammates to fall back
  • You are now able to mute players from the scoreboard
  • Improved prioritization for selection of units around towers
  • Made improvements to loadtimes and frame rates for Summoner’s Rift, Twisted Treeline, and Tutorials
  • Toggle spells no longer cancel channeling when turned off
  • Made improvements to camera panning to make it smoother
  • Made improvements to how Fog of War interacts with the environment to enhance the visual display (does not affect the gameplay aspect of Fog of War)
  • Fixed a bug where Champions could be pulled across the map while teleporting
  • Fixed several issues where character animations would sometimes freeze
  • Fixed several bugs associated with reconnecting to a game
  • Fixed several bugs associated with load time crashes
  • Fixed a rare bug that caused in-game crashes
  1. Suijinheki
    August 26, 2011 at 03:12

    Ty for the impaler fixes. It seems the phantom dancer has the same 50g off as The atma’s impaler pre-correction. Also magic percent penetration stacks multiplicatively as does dodge. Essentially the calculations are (1-source #1)*(1-source# 2)= The amount of remaining “unpenetrated” resists… so void staff and archiac knowledge would be 49% penetration. Same rule applies for dodge and chance to hit

  2. Schrims
    August 28, 2011 at 08:46

    Whats about the abilities? could you add this?

  3. Suijinheki
    August 31, 2011 at 09:20

    I’ve been meaning to ask this for a pretty long time but can you include a seperate “consumed” slot for the fortitude, agility, and brilliance elixirs aka show how triple potting affects u.

  4. Neerbeer
    September 1, 2011 at 19:00

    I have an idea: maybe you add a send button. So you can send your builds to your friends 🙂

  5. twicenerdy
    September 2, 2011 at 19:43

    it would be awesome if there were a way to calc how your built character would do against another character 1v1 just off of auto attacks or a way to see how you would do against a certain amount of armor/magic resist.

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