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LoL Builder Lite updated to v1.0.0.111

February 18, 2011

New LoL Builder Lite update came with Riot League of Legends v1.0.0.111 patch release.

Look at Maokai, the Twisted Treant

Maokai, The Twisted Treant

Maokai, The Twisted Treant

Release Notes v1.0.0.111:

League of Legends v1.0.0.111
Maokai, the Twisted Treant

  • Sap Magic (passive): Each time a champion near Maokai casts a spell, he gains a charge of Magical Sap. When he has 5 charges, Maokai’s next melee attack drains energy from his target, healing him for a percentage of his maximum HP.
  • Arcane Smash: Maokai slams the ground, the force of which knocks nearby enemies back and sends an arcane shockwave forward, damaging and slowing his enemies.
  • Twisted Advance: Maokai dissolves into a cloud of arcane energies. He regrows near a target enemy, dealing damage and rooting it in place.
  • Sapling Toss: Maokai hurls a sapling, dealing damage on impact. The sapling becomes implanted in the ground, warding a nearby area. When enemies approach, the sapling attacks, exploding in an arcane blast that damages enemies.
  • Vengeful Maelstrom (ultimate): Maokai shields his allies by drawing power from hostile spells and attacks, reducing non-tower damage done to allied champions in the area. Maokai can prolong the effect as long as he has mana to spend on it. When the effect ends, Maokai unleashes the absorbed energy to deal damage to enemies within the vortex.


  • Fixed a bug where the sound of Mark of the Assassin could persist after her target died


  • Base damage increased to 47 from 45
  • Base armor increased to 18 from 15
  • Tantrum passive physical damage reduction increased to 2/4/6/8/10 from 1/2/3/4/5
  • Despair mana cost reduced to 8 from 10 at all levels
  • Despair now has a new particle to match the area of effect


  • Fixed a bug where Flashfrost stunned for 0.75 seconds instead of 1 second as the tooltip stated
  • Fixed a bug where unlike other skillshots, Flashfrost could not be cast from out of range
  • Glacial Storm
    • Initial mana cost increased to 100/150/200 from 25/35/45
    • Cost per second reduced to 40/50/60 from 50/70/90
    • Slow duration reduced to 1 second from 2.5
  • Rebirth
    • Armor/magic resist modifier changed to -40/-25/-10/5/20 from -40/-20/10/40
    • Rebirth now always shows the passive in the passive slot, and an additional buff in the buff bar with the current status (ready, active, or on cooldown)

Dr. Mundo

  • Fixed a bug where Infected Cleaver’s PvP.net description was incorrect


  • Base magic resistance reduced to 30 from 35


  • Fixed a bug where the Transcendent Blades cooldown tooltip was incorrect


  • Spirit Bond now properly assigns assist markers to allies that receive the haste bonus
  • Fixed a bug where Spirit Bond would break friendly spell shields and not apply the haste bonus
  • Fixed a display bug where Spirit Bond’s beam would appear at Karma’s feet for enemy players


  • Fixed a display bug with Bio-Arcane Barrage attacks on several skins


  • Fixed a bug where the sound of Sigil of Silence could persist after her target died


  • Fixed a bug where attack damage granted by Fury of the Sands was not showing in your stats/character sheet
  • Fury of the Sands now updates the buff tooltip to explicitly state how much attack damage granted


  • Fixed a bug where Undertow could hit the same target twice


  • Heartseeker Strike now deals damage slower – it takes 0.5 seconds longer to deal full damage
  • Grand Skyfall now has a small area near the center that deals full damage (previously it was impossible to deal full damage to any target)


  • Powerball speed reduced by about 15%


  • Fixed a bug where Slice and Dice would remember your order after casting, causing him to move toward previous locations


  • Overload
    • Cooldown reduced to 3.5 from 11/10/9/8/7
    • Base Damage reduced to 30/55/80/105/130 from 50/90/130/170/210
    • Mana cost changed to 70/70/70/70/70 from 30/65/80/95/110
    • Missile speed increased to 1400 from 1200
    • Ability power ratio decreased to .2 from .45
    • Range increased to 675 from 600
  • Rune Prison
    • No longer deals damage per tick and deals 60/95/130/165/200 damage up front (down from 80/120/160/200/240 over the duration)
    • Ability power ratio changed to a flat .6 from .4/.6/.8/1/1.2 (depending on snare duration)
    • Now deals 5% of Ryze’s maximum mana in bonus damage
    • Cast range increased to 625 from 600
    • Duration reduced to 1/1.25/1.5/1.75/2 from 1.2/1.5/1.8/2.1/2.4
  • Spell flux
    • Ability power ratio per hit reduced to .35 from .38
    • Cooldown increased to 14 from 9
    • Mana cost reduced to 60/75/90/105/120 from 60/80/100/120/140
    • Cast range increased to 675 from 625
    • Base damage reduced to 50/70/90/110/130
  • Desperate Power
    • No longer grants ability power but now grants 15% spell vamp
    • Area of effect damage percentage reduced to 50% from 65%
    • Cooldown changed to 70/60/50 from 50/50/50
    • Duration changed to 5/6/7 from 8
    • Now grants a passive 75/150/225 mana
  • General
    • Reduced base magic resistance to 30 from 35
    • Fixed a bug where Ryze’s base mana regen did not get updated properly during the previous patch’s revamp


  • Boomerang Blade
    • Damage reduction to each subsequent target increased to 20% from 10%
    • Now scales from bonus attack damage instead of total attack damage
    • Base damage increased to 75/120/165/210/255 from 20/70/120/170/220
    • Attack damage ratio increased to .95 from .75


  • Fixed a bug where Undying Rage could not be used while suppressed


  • Crimson Pact Bonus ability power gained reduced to 1 ability power per 40 bonus health from 25 health
  • Sanguine Pool no longer grants a speed bonus on use
  • Fixed a bug where Turrets would sometimes idle while Vladimir was pooled
  • Fixed a bug where Sanguine Pool would occasionally not properly draw aggro upon exiting his pool


  • Base magic resistance reduced to 30 from 35


  • Fixed a bug where Vampiric Scepter improperly showed it could build into Malady
  • Sight Wards and Wriggle’s Lantern wards now have a green top
  • Vision Wards now have a pink top
  • Doran’s Shield
    • Fixed a bug where it said it provided 9 armor but actually provided 8
    • Armor increased to 10 from 8
    • Health regen per 5 seconds reduced to 8 from 10
  • Frozen Heart
    • Combine cost reduced to 650 from 800
    • Cooldown reduction decreased to 20% from 25%
  • Glacial Shroud
    • Combine Cost reduced to 425 from 575
    • Cooldown reduction decreased to 15% from 20%
  • Ionian Boots of Lucidity cost increased to 700 from 550
  • Quicksilver Sash magic resistance increased to 56 from 48
  • Randuin’s Omen cooldown reduction decreased to 5% from 8%
  • Spirit Visage cooldown reduction decreased to 10% from 12%
  • Soul Shroud cooldown aura reduced to 10% from 15%
  • New Item: Morello’s Evil Tome
    • Builds out of Fiendish Codex and Blasting Wand (Total Cost of 2350)
    • +75 ability power
    • +12 mana regeneration per 5
    • UNIQUE passive: 15% cooldown reduction


  • Added a new UI to better convey Shields on the health bar.
  • Surrender time on Summoner’s Rift reduced to 20 minutes from 25
  • Surrender time on Twisted Treeline reduced to 15 minutes from 17
  • Smite now deals true damage instead of magic damage
  • Updated tooltips for Akali, Annie, Ashe, Caitlyn, Cassiopeia, Jax, Malphite, Rammus, Singed, and Zilean
  1. Ryther
    February 18, 2011 at 14:43

    I dunno if you already know, but the builder doesn’t apply havoc bonus.
    Some request:
    – IP cost for runes and total for set
    – lower level runes
    – items recipe in the description
    – at least the description of champion’s abilities with base values

    Hope to be of help (and sorry for the bad English)

    Best Regards!

  2. Suijinheki
    February 21, 2011 at 19:47

    Imo out of the above mentioned improvements the champion ability and baseline values (along with ratios) should be a higher priority than the rune IP costs and other tiered runes.

    A second suggestion would be a dps battle theory section (pure auto attack dmg per 5 seconds because 5 seconds is about the most important length your gonna have in a fight for the most part) for targets with commonly encountered armor values such as 60, 100, and 150 and 0 dodge chance

  3. David
    May 2, 2011 at 12:37

    uhmmmm i wonder anyone know what happend to phanteons 3rd skill because when i played phanteon before 1 all skill combo of his skills plus the harrassment of the 1st skill and there dead or alive with almost all life are drained but now it only deals half in low lifed heroes and deals 1/4 to high lifed heroes so plzz contact me even at facebook my e-mail is davidcarlofermo_12@yahoo.com

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