Home > Uncategorized > LoL Builder Lite updated to v1.0.0.110

LoL Builder Lite updated to v1.0.0.110

February 3, 2011

LoL Builder Lite updated to match League of Legends version. All champions have increased mana regeneration and mana regeneration gain per level. Fixed some runes and masteries. Added “Karma, The Enlightened One” hero.

Karma, The Enlightened One

Karma, The Enlightened One

Release Notes v1.0.0.110:

League of Legends v1.0.0.110

Karma, the Enlightened One

  • Heavenly Wave: Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her. Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing life.
  • Spirit Bond: Karma bonds an ally or enemy creating a beam between them. Allied anchors have increased movement speed and enemy anchors have reduced movement speed. Enemy units that come in contact with the beam take magic damage. Karma strengthens the bond to double the effect of the movement speed modifier.
  • Soul Shield: Karma summons a protective shield that absorbs incoming damage. Mantra Bonus: In addition to casting the shield, energy radiates out from the shield dealing damage to enemy units around Karma’s target.
  • Mantra: Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
  • Inner Flame (passive): Karma gains increased Ability Power corresponding to her % of missing Health.


  • Twin Disciplines no longer deals bonus damage to towers


  • Twin Fang range increased to 700 from 675


  • Rising Spell Force now has a particle to indicate the amount of stacks
  • Fixed a tooltip bug that stated Ezreal was gaining 15% per stack instead of 10%
  • Fixed a bug where some of Ezreal’s spells were displaying incorrect text on cast


  • Resolute Smite’s area of effect size and projectile speed have been increased slightly


  • Fixed a bug where Barrel Roll was not properly drawing aggro from towers and monsters


  • Fixed a bug where Jax would lose health while leveling in some instances


  • Death Lotus
    • Base Damage per dagger increased to 50/65/80 from 40/50/60
    • Ability power ratio reduced to .25 from .3
    • Attack damage ratio reduced to .5 from .55

Miss Fortune

  • Fixed a bug where Strut sometimes wouldn’t show a particle while active
  • Fixed a bug with Bullet Time where it would occasionally scale off of ability power instead of attack damage even though attack damage provided slightly more overall damage


  • Fixed a bug with Iron Man where the tooltip said it had 5% decay but was actually 3%
  • Shield generation increased to 25/27.5/30% from 20/25/30%


  • Fixed a bug where Undertow could not deal damage to the same target within 1 second of the previous hit


  • Powerball slow duration reduced to 3 seconds from 4
  • Powerball slow percent reduced to 20/25/30/35/40 from 28/36/44/52/60


  • Cull the Meek
    • Cooldown changed to 8 seconds from 12/11/10/9/8
    • Base damage increased to 60/90/120/150/180 from 40/70/100/130/160
    • Attack Damage ratio increased to 0.8 from 0.6
    • Healing reduced to 7.5% from 15% (Fury-enhanced heal unaffected)
    • Champion healing increased to 4x from 3x
  • Ruthless Predator cooldown reduced to 13/12/11/10/9 from 14/13/12/11/10
  • Slice and Dice armor reduction changed to 15/17.5/20/22.5/25% from 10/15/20/25/30
  • General
    • Health per level increased to 87 from 82
    • Base health increased to 513 from 508
    • Armor per level increased to 3.8 from 3.2
    • Base armor increased to 19 from 17.2
  • Fixed a bug where Renekton was gaining bonus attack damage while wounded


  • Fixed a bug where Deceive could be dodged


  • Astral Blessing
    • Base heal changed to 60/120/180/240/300 from 80/130/180/230/280
    • Ability power ratio reduced to 0.9 from 1
    • Buff duration reduced to 4 from 9
    • Armor buff increased to 20/35/50/65/80 from 15/20/25/30/35
  • Removed Innervating Locket from her tips


  • Move Quick – Ability Rework
    • Passive – Now grants 10/15/20/25/30% increased movement speed until struck by a champion or turret
    • Active – Teemo gains double his passive move speed for 4 seconds. This bonus is not lost on hit


  • Sanguine Pool
    • Slow percentage reduced to 40% from 50%
    • Slow duration reduced to 1 second from 1.5 seconds
  • Tides of Blood health cost reduced to 30/40/50/60/70 from 30/45/60/75/90
  • Fixed a bug where Vladimir would lose health when leveling in some instances


  • Boots of Speed now shows Ionian Boots of Lucidity as a build option instead of Ninja Tabi
  • Doran’s Shield
    • Cost increased to 475 from 435
    • Armor increased to 9 from 8
    • Health regen per 5 seconds increased to 10 from 8
  • Doran’s Blade
    • Cost increased to 475 from 435
    • Damage increased to 9 from 8
  • Doran’s Ring
    • Cost increased to 475 from 435
    • Mana regen per 5 seconds increased to 5 from 4
  • Last Whisper cost increased to 2290 from 2090
  • Fixed a bug with Lich Bane where the cost was inadvertently increased and the mana gain lowered
  • Rabadon’s Deathcap cost increased to 3600 from 3400

Summoner Spells

  • Rally
    • Fixed a bug where Rally provided ability power whether or not you had the mastery
    • Fixed a bug where Rally was granting less ability power and attack damage than it stated
    • Each unit now gains ability power and attack damage based on the caster’s level, rather than each individual unit’s level


  • Strength of Spirit mana to health regeneration converted reduced by about 33% and clarified the tooltip to show that it was regeneration per 5 seconds
  • Meditation mana regeneration reduced by 40%
  • Veteran’s Scars health reduced to 12/24/36/48 from 15/30/45/60


  • Clarity Runes reduced in effectiveness by about 33%
  • Quintessences of Fortitude reduced in effectiveness by about 20%


  • Fixed several spells that did not preload properly, causing a delay the first time used in game
  • Adjusted many champions’ PVP.net attack, defense, spell, and difficulty ratings
  • Removed many PVP.net tags (like heal, stun, and pet) and made the remaining tags more accurate
  • Updated many Champion’s recommended item lists
  • All Champions with mana had their base mana regeneration increased by 2.5 mana per 5 seconds and mana regeneration per 5 seconds per level increased by 0.2
  • Dragon is now immune to disables
  1. chris bordeleau
    February 16, 2011 at 12:47

    Hey I was wondering if you could add the champion’s skills in the app so we can tell how much a stat boosts a skill

    • February 16, 2011 at 13:25

      Ye, Im thinking about it, but at the moment its too much work to do alone :<

  2. toolsche
    February 28, 2011 at 15:32


    I’m developing an app for Windows Phone which displays
    champions with stats, itembuilds, item stats and so on.
    I think it’s sad, that no one gave away his basic data
    structures so far and everyone has to to it again.

    If you like we can collaborate and exchange data and
    structures (and maybe logic for calculating level based
    stats). I also think about building up a open service
    (maybe on google code) to share the data.

    So far I have put together some XML files for champions
    and items with the basic stats and integrated image URIs.

    Greets, toolsche

    • March 3, 2011 at 18:03

      I have taken all stats data from sites like http://www.leaguecraft.com and http://www.leagueoflegends.wikia.com. It took me a lot of time to gather all data so database is very valuable to me. Its pretty unique, like leaguecraft’s, mobafire’s or leagueoflegends.wikia’s databases. Thats why I cannot share it, and noone of these sites share their own

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